Making a shirt and pants for Don

This tutorial goal is to learn how to use simultaneously traditional modelling and the poser cloth room.

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What is the most difficult when you begin clothes modelling is to carve the body shape . We will only trace a global shape of clothing (with very basic functions) and we will let poser complete the work for us.

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The example is carried out under 3DSMax (3.1), but I voluntarily used only very simple functions of extrusion and smoothing which should be found in any 3D polygonal software.

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Do not imagine that you will obtain models as perfect as those of a professional, but this technique can be very useful:

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  • for the beginners, while waiting to learn how to do better,
  • for all, as it is unbeatable for the simulation of some clothing parts, in particular to simulate the folds.