This tutorial goal is to learn how to use simultaneously traditional modelling and the poser cloth room.
What is the most difficult when you begin clothes modelling is to carve the body shape . We will only trace a global shape of clothing (with very basic functions) and we will let poser complete the work for us.
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The example is carried out under 3DSMax (3.1), but I voluntarily used only very simple functions of extrusion and smoothing which should be found in any 3D polygonal software.
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Do not imagine that you will obtain models as perfect as those of a professional, but this technique can be very useful:
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- for the beginners, while waiting to learn how to do better,
- for all, as it is unbeatable for the simulation of some clothing parts, in particular to simulate the folds.