Fitting a cloth to another character Example 1 (1)
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In this second step, we will let poser modify our dress to fit to the
judy shape.
You can see the differences between the two characters. Stephanie is a young model, Judy a mature woman. As we have a tight cloth, breast and hips are moulded in the mesh, and if you resize it only, it will keep these shapes, but at the wrong place. You can get dress "breast" falling on the abdomen or dress buttocks falling on the thights. We will use to correct this a cloth room "defect" : unlike with real fabric, stretching has no limits. Poser don't knows that materials tear. |
| If you did the stephanie simulation, delete everything (simulation, movie, prop) and import the dress again like in the previous step. | |
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1) Load judy.
2) In figure > use inverse kinematics, deselect everything. 3) In window > joint editor, click on zero figure to set judy in the initial state. |
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4) Select the prop stephdress1. Using window > parameter dials, move it slightly on the z axis to adjust the shoulder straps. Don't worry for the rest of the dress. |
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5) Select judy (figure 1). Be sure that the animation frame is set to 1.
Using window > parameter dials, scale judy as shown on the right : Then on frame 30 reset the scales (100%) Judy is a little strange, but the dress don't go anymore through the body. |
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6) Now go in the cloth room. Create a new 30 frame simulation. Check the
cloth self collision box.
7) Clothify the dress (select stephdress1 in props). In the collide against window, select judy (figure1). Check ignore collision for head and hands. |
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8) Now begin the difficult part. If you launch the simulation now, the
dress will fall (you can try, don't forget to delete after). In more
advanced simulators, you would set the gravity to zero. In poser we have
no gravity parameter, so we will have to simulate it.
You see on the right the parameters I used this time : I set the density to the minimum and increased the air damping and it was sufficient. You could have to use friction too in other cases. It's very difficult to give general rules, you will have to test each time for the best result. |
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9) You can now calculate the 30 frames simulation.
Judy will find her native size. The dress is a little strange ? Don't worry, we will correct this in the next step. The tight parts are done, what was the aim of this step. |
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10) Now we have to export our work to save the exact shape poser has
given to our dress.
Using file > export > wavefront obj, choose single frame and accept, uncheck everything by unchecking universe then check our prop steph dress1, give a name to your new obj file, and in the last window, uncheck all the options. |
| We are now ready for the next step. | |