P4 to P5 conversion example 1
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We will use for this part a slit dress I made for stephanie.
You can see the 4 parts of the conforming dress. If you don't own it already , click here to get the zipped obj file. Unzip the file in a temporary dir. Launch poser. |
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1) Using File > Import > Wavefront obj, import the file stephdress1.obj
in the directory where you saved it.
2) In the prop import options, check only the box "weld identical verticies", then OK 3) The mesh is now imported in poser as a single part prop. To understand how this work, I have to give some explanations about how a conforming clothes are made (for those who are not used to model themselves). |
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First, using the character as a template, we build the dress around it.
Then for each part of the character, we select the verticies of the cloth (here the collar) and use a function which detach the selected verticies from the rest of the cloth. The shared verticies between the selected part and the other are duplicated at the same location : this is the meaning of "identical verticies". So poser just reverse the work of the modeler who detached each body part of the cloth to conform it further, and weld again the verticies which were duplicated by the detach function. As most of the conforming clothes are made like this, this simple import will work very often, without the help of any other software. |
| Now we will just test our import. If you don't own stephanie, you can go to the next part. | |
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4) Load Stephanie.
5) Uncheck any item in figure > Use Inverse Kinematics 6) In Window > Joint Editor, click on zero figure. 7) If necessary, use windows > parameters dials to move the cloth slighly to fit it exactly to stephanie. |
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8) In the cloth room, click on new simulation.In simulation range, set
end frame to 40. In simulation settings,
set drape frames to 10, and check cloth self collision.
Why : it's better to allow the cloth to steady before beginning any simulation. 9) Click on clothify and select stephdress1 10)Click on collide against, add figure1 (stephanie) as collision object, check the 4 boxes in figure collision option Why : The simulator will not search for collisions that doesn't occur and should be quicker. |
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11) Set your object in hidden line mode (Ctrl4) and click on Edit
constrained group.
12) Select the verticies at the top of the dress as shown on the right. The tool is not very easy. If you select too much, use the button "-" Why : try to launch the simulation without constraints. You will see that because of stretching parameters, the shoulder straps can't withstand the dress weight. We could make the cloth firmer, but as the parameters work well with therest of the cloth, I prefer constraints. |
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13) In animation controls, set the end frame to 40. Then go to frame 11 and load in poser5 / poses / the walk designer pose (which is 30 frames) You will perhaps have to modify shoulders bending if the hands collide with the dress : they are very near the body. 14) Click on calculate simulation.
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Working....... |
| Now we will fit this item to judy : next step | |