Fitting a cloth to another character Example 2 (3)
|
|
The sleeves
22) Reset all and load penny. Uncheck all in figure > use inverse kinematics. Select the figure body and zero the figure ( window > joint editor > zero figure). Using file > import > wavefront obj, load the file . If we look with the top camera, we can see that the sleeve is straight, but that peeny's arms are not. Correct this by bending the forearm at 18%. Then scale and and move the sleeve as indicated on the left. |
||||
![]() |
23) Set the last animation frame to 10.
Select the penny left shoulder and scale it on frame 1 for Y and Z to 75%. Do the same for the left forearm. Then on frame 10, set all these values back to 100%.
|
||||
|
|
24) Go in the cloth room and create a new simulation. Set end frame to
10 and check cloth self-collision.
Clothify the sleeve and check as current collision object the left shoulder and the left forearm of the penny figure (you can see that the 3 ignore box are immediatly checked). Edit the choreographed group and select the verticies of the non folded parts at each side of the sleeve as shown on the left. Run the simulation.
|
||||
| 25) On frame 10, export your modified sleeve using file
> export > wavefont obj and unchecking all options. Delete the
simulation, then delete the sleeve prop in your scene and load using
file > import >wavefront obj the file just saved (uncheck all
options).
On frame 1, reset all the left shoulder and left forearm to 100%, but don't modify the left forearm bending. On frame 10, load the default pose you saved in the previous steps. |
|||||
|
|
26) Create a new simulation. Set end frame to 10 and check cloth
self-collision.
Again, clothify the sleeve and check as current collision object the left shoulder and the left forearm of the penny figure. Edit the constrained group and select the same verticies as in step 24. Run the simulation |
||||
| 27) You know the drill : before saving, you will have again to export the sleeve, delete the old one, set the character to its default pose, import the new one. Then delete the simulation, create a new one to rebuild the constrained group you want to save (keep the same as in the previous step) and at the end...save your left sleeve prop in the prop directory you want. | |||||
| 28 ) Go back to step 22 to do the same work with the right sleeve. | |||||
|
|
The veil
29) Using file > import > wavefront obj, load the veil obj you saved in step 7 ; check only Weld identical verticies in options. Move and scale the veil prop to penny (see left image).
|
||||
![]() |
30) We don't need to do more to fit the veil, but we will have to
create the dynamic group before saving.
Go in the cloth room and create a new simulation. Clothify the veil. Edit the constrained group and select the veil top verticies as shown on the left (don't forget to turn around the prop to select the back part). Now you can save your work in your prop dir. |
||||
| You are ready to make your pose or your movie. You should create a simulation for each item (sim1 blouse, sim2 sleeve left, sim 3 sleeve right, sim4 pants, sim 5 veil) . Simulate the veil at the end as it collides with the others clothes items. | |||||
|
|
You can have difficulties to simulate the pants part. In this case, modify the constrained group like on the left image. | ||||
Now you know the two main possibilities to fit a cloth from
one character to another using stretching :
As a new exercise, why not to try to fit the arabian outfit to posette or victoria ? If you succeeded with penny, you will find this so easy ! And I promised you a tip : when you have created some complex dynamic groups, perhaps add materials, it's boring to create again all these parts if you have to save the end of a simulation to get a new prop with the same obj. |
|||||
|
|
It's easier to use cr2
editor than a simple text editor.
Suppose you saved as prop sleeve1. You simulate and saved the obj, then load it again to create a new prop. Your groups and materials are lost. Not really : they are in sleeve 1. Save your new prop as sleeve 2. In cr2 editor load sleeve1 and sleeve2. You see that in the file, the second and third parts have the same name : prop xx. The second part is the obj file. The third part all your poser parameters (dynamic groups, materials,......) Delete the 3rd part prop LSleeve2. Copy prop Lsleeve1 and paste under prop LSleeve2 (the second part left) Don't forget to do a replace LSleeve1 with LSleeve2. This should work if the obj verticies number has not been modified (no weld) as the dynamic groups are only a verticies number list. |
||||
|
END OF THIS ONE
|
|||||