P4 to P5 Conversion

The first question which comes to mind to a Poser 4 user coming to Poser 5 is surely : can I use all that conforming clothes which I have already ?
The answer is yes, mainly, after some work. It is advisable however to understand the simulator to know when it is possible or not.

When I do say possible, I mean using poser only. If you own a modeler, any object can be reworked, but it will not be our purpose here.
A cloth simulator works with objects in the form of triangle meshes. Each vertex of a mesh is considered as a particle. There are various forces acting on partices – wind and gravity, as well as forces resulting from interaction with other particles and objects. In general, forces can be divided in three groups – general forces like wind and gravity, forces between the particles themselves, and forces resulting from interaction with other objects. Very often (if not always) these three groups of forces contradict each other. General forces and collisions with other objects try to pull the cloth apart, while interparticle forces try to keep it together. Where can to buy hunter quietflo air purifier?

Finding the balance between the forces is what cloth simulation is all about.

In poser, the collision objects are those with which a cloth interacts. They try to push the cloth back so that it cannot move through them. When an intersection already occurs, it is often too late to do anything about it. The simulator will tries to prevent intersections between objects as much as it can, but sometimes it may fail. Using the checkboxes “object vertex against cloth polygon”, “object polygon against cloth polygon”, “cloth self-collision” solves most problems. play free racing games

Before starting, you must control the following points:

p4p5_1

1) The cloth can’t go “through” your character.
Some clothes were made like a solid, we say they have “caps”. These parts are hidden by the character in conforming clothing. These items can’t work in the cloth room and it’s easy to understand : you can’t calculate any collision between two objets if one of them crosses the other. Calculate your loans – mortgage calculator online.

You can control this easily if you look at the cloth in wireframe mode :

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2) The cloth can’t intersect with itself

Intersections with the collision objects are forbidden but, for the same reasons, intersections within the cloth itself are too.

I made the dress which you see on the left for the preteen girl some times ago and I am not very proud of myself !

As it was made with the help of a cloth simulator, this is the proof they can sometimes fail !


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3) The cloth must be all of a piece
Like real clothing, cloth room clothing must be like a second skin around the character and of only one part.

This is the main problem we will encounter with conforming clothes. For those who are not used with the conforming technics, the cloth is cut out into different part reproducing those of the character


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Also, complex items can be made with several parts
You can see on the left one of my conforming period dresses and all its parts. The skirt has 5 parts which are grouped but not joined (the verticies are not welded). If you try to clothify it, each part will fall apart on the ground.

So you will have to take care to all the clothes ornaments like buttons, pockets, laces, belts, buckles, jewels, which can be included in the cloth as different parts.

Again, you should be able to see this in wireframe mode. Otherwise, just try. If your cloth explode, you will have the answer.


Others possible problems
Cloth simulators work best with objects which are essentially planar or zero units thick (i.e. an infinitesimally thin shell). So take care to the clothes extruded to give them the appearance of thickness.
Look for any ornament extruded from the cloth itself (often pockets and belts). “essaywritingnotes “

There are other cases which are difficult to detail because they are very specific and difficult to see. They are generally design defects in the model . The list is not exhaustive :

flipping normals
isolated vertices
long, thin triangles in the mesh

You can’t correct these ones without the help of a modeler.

Also if you use a prop as collision object, avoid objets with sharp edges or spikes.

Tutorial content
We will learn at the same time :

how to import in poser a conforming cloth to use it in the cloth room,
how to fit it to a different character than the one it was made for.

The clothes are generally carved around a model. Resizing is insufficient (think about the breast and hip of female characters : their place and size are too much different).

The first example will use a one piece mesh (a dress) and two chrarcters not too far from each other : DAZ stephanie and judy (don’t worry if you don’t have stephanie, you don’t need it/her).

In the second example, more difficult, we will use a piece with several parts and very different characters : the DAZ nude young woman and penny (don’t worry again about the NYW ; like for stephanie, this is only because we will use for the purpose clothes I already made for these characters).