Step 3

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In poser, import :
- the shape obj file,
- the skirt obj files,
- the torus obj file,
- the bodice obj file (the last one you saved)

Now, we will have to constrain the cylinder top to the torus. The torus will be scaled down to fit to the bodice waist.

But we can contrain verticies only to a figure. So we will make a figure from our torus.

Select the torus and go to the setup room.

Choose a very simple item like the P4 bikini bottom and apply this library preset.

You can go back to the pose room : our torus is now a figure (you understand now why the torus part had to be named hip ? otherwise, this step will not work ; if you forgot to name it, you can also do this in the joint editor before going in the setup room.)

Because of the P4 bikini bottom specificities, our torus moved a little. On frame 1, move and scale it to set it to the cylinder top.

 

On frame 15, move and scale again to fit it as well as you can to the bodice bottom.

Now, go in the cloth room.

Create a 30 frames simulation. Check cloth self-collision.

Clothify the skirt. In collide against, add our torus hip then the shape and the bodice. Uncheck start draping and check the 3 ignore boxes.

In edit constraint group, select the skirt cylinder top verticies (don't forget to turn around the shape for the sides and the back).

Run the simulation. When done, and being on frame 30, export your new skirt as wavefont obj (uncheck all options).

Now import the bodice and the skirt parts in you modeler and attach them. Then save as dress.obj.

Yes, our dress has two parts (even if they are attached). You will surely learn further how to weld carefully the verticies to get a perfect one piece dress. But we are only beginners, so we will cheat a little.

Apron

We will find the same steps than the skirt, so I will explain quicker.

We will use the same torus than for the skirt part.

Draw a plane. Add an UVWmap and affect a material. Move the plane in front ahead of the dress) and the torus at the top of the plane.

Bend the plane on the x axis until it get the torus curvature.

You can delete if you want the torus faces not needed (perhaps you will see better in poser).

Export the plane and the torus as obj files.

Import in poser the full dress, the apron and the torus part.

In the setup room, make a figure with the torus as in the skirt step.

On frame 1 set the torus exactly at the apron top. On frame 5 move the torus toward the dress waist (just under the sirt part). On frame 10 Xscale the torus near 60% to set it around the waist.

Run a 30 frame simulation with the apron top verticies contrained to the torus.

Export the result on frame 30.

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