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The dress skirt
Before drawing the skirt we will have to create a shape. Yes : Judy wears one (or more) petticoat under the dress, which give these wide hips. We will use this shape as a collision object for the skirt. Otherwise, you would get something like a long evening gown. In your rmodeler, create a box around the waist, just under the bodice. Convert it to editable mesh. Select the faces at the bottom and extrude four times. Then, in the front and side views, move the verticies to draw the petticoat shape.
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Select the faces at the top and delete. Do
the same for the faces at the bottom.
Apply a meshsmooth modifier with 3 iterations. Go back and modify the verticies if you are not satisfied with the result. When you get the right shape, collapse the stack and export the shape as shape.obj (poser scale).
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The skirt part itself will be a simple
plane.
Choose the resolution you want here : the higher the density will be, more folds you will get. Have a look here if you don't remenber this. But the higher the density will be, the more difficult ( long) the simulation will be in poser. Convert to editable mesh. Apply an UVWmap planar now and affect a material. So you will further texture a plane and will not have to use any complicated map. Then bend on x axis with a 360° angle. Move to set the cylinder around the shape. Collapse the stack. |
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But our mesh is always a plane. To get the
cylinder we need, select in the back view the verticies at the middle
and weld them.
You can now export as skirt.obj. |
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Now we need the shape which will "draw"
our skirt around the waist. It will be a torus.
Draw a thin torus, scale and move it as shown on the left : it should have the size of the cylinder and be set at the top. Name the torus object hip (this will be very important in the next step). Export as torus.obj |
| Now, we can go back to poser. | |