Step 1

Back Step 1 Step 2 Step 3 Step 4

We will realize an outfit made with 3 parts : dress bodice, dress skirt and apron.

The dress bodice

If you have already done my previous tutorial (don shirt and pants), you remenber that we had to bend the sleeves for the forearms.

We used as template the original obj file. We need to do this if we make conforming clothing. But with the cloth room, as we can start from any pose and finish to any also, we can use any pose as template, and choose the more suitable for our work.

So, load judy in poser. As usual uncheck everything in Figure > Use inverse kinematics. Select the body and using Window > Joint editor, click on zero figure. With the parameter dials, set the forearm bend to 21 for the left and -21 for the right.

Now export your object template : File > Export > Wavefront obj. Select single frame in the first window. In the second, check figure 1 only. Save as judy.obj in your work directory. Uncheck all options in the last windows.

Now load the judy.obj in your modeler (vertex scale 100 at least)..

The steps are now exactly the same than in the don shirt tutorial so I show you on the left only the extrusion plan to guide you.

I use only box faces extrusion. For the sleeves, the height and depth are those of the biceps. For the chest, the width is the waist one.

Delete the faces at the end of the arms, at collar and at bottom. 

Now add a meshsmooth modifier with 3 iterations in subdivision amount.

Add a UVWmap modifier and map the mesh planar.

Collapse the stack. Affect a material and export the bodice as bodice.obj in your work directory (don't forget to rescale for poser)..

Back in poser. Import the bodice obj using File > Import > Wavefront obj. Uncheck all the options.

On frame 1, select Judy's body. With the parameters dials, set xScale to 75%, yScale to 90% and zScale to 10%. Move slightly to put the arms in the sleeves (yTran = 0,103).

(Because of the size of your own mesh, your values can be a little different)

Don't worry is like me you see a little part of shoulders : the collision depth will correct this.

Create a new 30 frames simulation. Check self collision. Clothify the bodice. In collide against, check figure 1. Uncheck start draping and check the 3 ignore boxes.

Ignore hands is very important as we start with a pose where hands are inside the sleeves.

Run the simulation. I got a little problem with the nipple. This will be corrected in the modeler.

Now, on frame 30, use Figure > Export > Wavefront obj to export bodice1.obj. Always uncheck all the options.

Load the Bodice1.obj (vertex scale 100).

If you had, like me, the nipples going through the cloth, just move sightly the verticies to the front

 

We will make a square neck using a boolean tool.

Well, we could have shaped it during extrusion, or after, or made the boolean operation before the poser modeling, but I think now is the easiest way for a beginner (I know, all this is an horror for a good modeler, but we have to learn).

In the front view, draw a cube sized on the collar sides. In the side view, move your cube : the cube side must be at the middle of the bodice collar.

Select the bodice and go in compound objects, boolean. Click on pick operand B and after click on the cube to select it.

Choose a substraction A - B (we substract the cube from the bodice).

Done. Now save your bodice2.obj (don't forget again to rescale for poser).

End of this step. We will now make the skirt part.

 

 

Back Step 1 Step 2 Step 3 Step 4