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Extract the zip file to your poser 5 directory with the "use folder names" box checked. The files will be extracted at the right place in your poser download directory. |
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Launch poser and load your character (here Judy).
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Dont forget to uncheck all the inverse Kinematiks parts. |
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Then select the Downloads directory and open the Poserfashion Dir in
Props.
Load Jasdress1. |
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The dress prop will fit exactly to the character default pose (don't use the Joint Editor zero figure). |
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Then go to the material room.
Select the dress in object and the material dress. In node options, create a new node (2D textures, image map). Connect it to the diffuse color ( set to white). In the node, load in image source one of the textures (they are in the Downloads/Runtime/textures/Poserfashion directory) |
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Now Go to the cloth room.
Create a new simulation with 60 frames. Check Cloth self-collision. Don't use Drape frame as your cloth already fit to the default pose.
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Clothify the dress.
Click collide against, check your figure, let the default parameters, uncheck "start draping from pose", check the 3 "ignore collision" boxes. |
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Click on Edit contrained group.
You will see that I have already constrained some shoulder vertices, otherwise the dress could fall (when the arms are near the body). You will modify this later if you need. Cancel. |
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Click on Edit sotf decorated group.
Here again you will see vertices already selected. In fact the dress front is opened . So we will simulate the part where the dress is buttoned with a soft decorated group, which will maintain close the two parts of the dress. You can modify the decorated group to choose your own buttoned dress part (don't use a too small one :=)
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This dress works well with the default dynamic parameters, so you don't
need to change them.
Set your end frame to 60, choose a pose and load it at frame 30. (remenber you must always let some time to the cloth to steady). 30 frames between the 2 poses are the minimum. If your simulation is too fast, the simulator will not have enough time to generate all the cloth movements. Click calculate simulation....good work. |