|
|
In poser, load Don.
Using Figure > Use inverse kinematics, uncheck all. Select Don body, and in Window > joint editor, click on zero figure.
|
|
|
Using File > Import > Wavefront obj,
load the pants.
Uncheck all in the prop import options.
|
|
|
The difference with the shirt is that ,
because of gravity, the pants will fall down. So we will proceed in two
stages.
In the first one, we will beat poser to it. Select don body. On frame 1, using Window > Parameter Dials, set xScale to 84% and zScale to 45% (your own values may be different). You can see the thights a little but don't worry as the collision depth is sufficient to correct this. On frame 3, set xScale and zScale back to 100%. Run a 3 frames simulation. The gravity parameter had not a sufficient time to be exerted on and we get the global shape for our mesh. Being on frame 3, export the pants as explained fo rthe shirt.
|
|
|
Delete your simulation and the pants object,
restore Don.
Import the pants obj you just saved. Create a new 30 frame simulation, using cloth self collisions. Clothify the pants, add figure 1 (Don) as collision object, uncheck strat draping and check ignore head an hand collisions. Using hidden line display style, and edit constrained group, select the verticies at top of the pants (don't forget the back and the sides). Run the simulation. |
| Now you know what you have to do
to finish :
- being on frame 30, export the pants obj - delete the simulation and import the new pants - create a simulation, only to draw again your constraint verticies at the top (don't run it, it's only to save the constraints). - save your don pants as a prop. |
|
|
|
|