| Now we will create a force fiels to add some wind. Use the parameter
dials to set the field at some distance from the curtains and set
the spread angle and range to include them in the influence field.
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Now set Amplitude to 0.5 and add some Turbulence (very little 0.01).
Launch the simulation……

We get a little breeze...

But evening is coming. Before closing our windows, we will
arrange our curtains.
In the cloth room, delete all simulations. Delete the wind forcefied.
Import the LTieback and RTieback obj's.

Create a new simulation, say sim1.
As our collision objet (tiebacks) are very thin, check the box
"object polygon against cloth polygon" (otherwise you
will see the tiebacks go through your curtains). |
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| Set RTieback as collision object. |
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| Edit RCurtain choreographed group (the best way to preserve a group
of verticies) |
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Select the top of the curtain.
Got to the frame 30 and set the RTieback XSale to 26% and the
xTran dial to -0.54.
Run the simulation |
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Create a new simulation, say sim2.
In this simulation (take care not to modify Sim1), do the same job for
the left part :
 | in simulation settings, set the end frame to 60, check "object
polygon against cloth polygon" and Cloth self-collision. |
 | clothify LCurtain |
 | set LTieback as collision object |
 | define the LCurtain top verticies as a choreographed group |
 | at frame 30, set LTieback XScale to 26% and Xtran to 0.54 |
 | run the simulation. |
You see that poser calculate sim2 and play sim1 at the same time.
Here is the result :

Funny, isn't it ? Do you begin to understand how we can use poser as
a modeler ?
But we will learn more about this in a further tutorial.
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