| Now, the crinoline itself. | |
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Back to frame 0, load in props:poserfashion V3 Crinoline part 2. |
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Going in the cloth room, click on
"new simulation" to create a second simulation.
In the simulation settings, set the frames from 1 to 120. We don't need to check the cloth self collision box. Then clothify the crinoline. This time we need only the victoria hip as collision object. Don't check any box in the figure collision options.
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Again, the dynamic groups are
included in the cr2 so you should have nothing special to do.
The whole crinoline is constrained to the victoria hip.
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You can click on calculate
simulation.
As everything is constrained, you will find I think the simulation time very short. Nice because you will have to be patient in the next step...... |
| ...and the dress | |
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Back to frame 0, load in props:poserfashion V3 Crinoline part 3. |
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Same thing than before :
Going in the cloth room, click on "new simulation" to create a third simulation. In the simulation settings, set the frames from 1 to 120. Check the cloth self collision box. Caution : this time check also "object polygon against cloth polygon", otherwise your crinoline will go throught the skirt.
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Then clothify the skirt. Use the victoria hip as collision object (as we use it as parent) and the crinoline only. Don't check any box in the figure collision options. |
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This piece is the main part of
our simulation and the only one which will flow entirely.
Only the top verticies are constrained. (if you need to rework them, dont forget do hide all the other figures and objects before to make it easier : window parameter dials, properties and uncheck visible) |
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Another coffee ? Or perhaps time for dinner.... |
| Last one : the top | |
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As now you know very well how to
do, just go on : load, new simulation, don't forget to set the frames to
120 and check the cloth self collision box.
Collide against : chest, right and left collar, crinoline parts 1 (bodysuit) and 3 (skirt). As you can see, all the top (above the waistline) is constrained. Another simulation......... |
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You are here ? BRAVO |
| Well this is only
an exercise. You don't need the bodysuit if you don't want to show it. A simple shape parented to the hip would be sufficient instead of the crinoline. But it can give you some ideas about what is possible in poser. And also have you seen how the choice polygon against polygon allow you to "shape" clothes on objects with holes ? If you create dynamic clothes yourself, dont forget to set the materials not only for the cloth itself, but also for the groups you will use in the group editor : the function add material is very powerful for verticies difficult to select. |
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